I’ve worked in a lot of styles over the years, and invented several. I have not made a concerted effort to develop one style, preferring to explore a full range of possibilities. Consequently, some people think I don’t have a style of my own. Here are 52 images which share that they are created 100%…
Read MoreNew Art: The Whisper
There’s no AI, no appropriation, no references, no photo-bashing, no filters, no uploaded sculpts, no gimmick… It’s essentially just drawing from my imagination.
Read MoreWIP, with an alien in a landscape
Quite a departure from my last work, this one’s much more illustrational, sci-fi, and I’m going about it in a more traditional/methodical (as pertains to digital painting) approach. A major difference is that the last piece was all about the painterly impasto techniques, and this one has none of that. It shows promise, but it’s…
Read MoreNew Art: “Passengers on the Dystopia Express”, and a brief intro to Francis Bacon.
My latest art work, and how it relates to the work of Francis Bacon.
Read More15 Artists as Cyclopes: complete series (with before and after pics)
This is an old post I am re-sharing from Feb, 2015, that fell through the cracks. I made 15 artists into cyclopes [and that is the corrected spelling of the plural of cyclops].
Read MoreWIP, and no spiders were harmed in this production
Things are starting to get more grim for our hapless spider. And he’s looking sufficiently realistic that his torment strikes me as cruel — I like spiders — in which case, just in case, I’m letting you know it’s not a real spider. He’s affixed to the cross with a giant spike. Above you can…
Read MoreThe Evolution of the Spider
A spider for a work in progress, made in Blender.
Read MoreNew Page for “New Artworks”
Note: this post is a duplicate of the newly, long overdue revamping of my “new art” page, but you can also go directly to the page . The new version is simplified and updated (there are over 150 pieces), and there are blog posts devoted to all but a handful of my oldest pieces that…
Read MoreNew Art: Droid-ships over Downtown Los Angeles
This image may look familiar. It’s a more elaborate version of an experiment I started 10 days ago. See below: In the newer version I added 4 more droid ships, clouds, mist, made the waves more apparent, tweaked out the lighting, and did some post-production in Photoshop. Now it’s less a rogue scout ship, and…
Read MoreNew Art: High Pressure
Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…
Read MoreFinished the Tutorial: Tatooine Environment
My tweaked results of a Blender Tutorial by Ryan King.
Read MoreImagine That #55
This is a kind of relaxing work I like to do. Just start drawing with one brush, and mostly on one layer, in Photoshop. Completely unpremeditated. See what emerges. It’s a little like doing a puzzle. I did this a couple weeks ago, but haven’t been sharing much because I had a big move across…
Read MoreAnother Alien
This alien is just the result of going through a tutorial and taking it in my own direction. I’m doing several organic sculpting tutorials in order to see how different artists approach the medium, and picking up which techniques work best for me. Here’s the tutorial I was going off of I gave my alien…
Read MoreAlien Tutorial Results
After months of working on hard-surface modeling, I’ve finally started doing organic sculpture in Blender. I did some work in ZBrush before, so this is more familiar terrain. The real magic is going to happen when I combine organic and hard-surface modeling, and start making complex scenes. This was just an exercise I knocked out…
Read MoreFinished the Tutorial: Droid Creation and Animation
This free, four-part tutorial on YouTube is one of my favorite tutorials so far, including paid ones. You learn to sculpt the droid using hard-surface modeling; then to rig it so you can move the parts and animate it; then to texture-paint it; and finally to animate it and make a video. I think a…
Read MoreBack in Black, with Grunge and Scratches
It got a paint job. Texture painting in Blender takes a lot of getting used to. It’s not exactly what one would call intuitive, as in, you can’t just figure it out yourself. All objects need to be UV unwrapped before you can paint on them, and UV unwrapping is its own discipline. There are…
Read MoreNew Droid Animation + Print
You may have seen this character from a few days ago. I added a subtle motion blur to the background by creating an animation, and isolating this frame to make a still. Then I decided to explore the possibility of animating the droid-ship flying through the tunnel. You can see the higher quality result on…
Read MoreThe Droid-ship Invades a Landing Bay
Mission accomplished. I wanted to knock out a full-fledged, original 3D scene before the year was over, and make a print [see bottom of post]. I’m planning more scenes with this droid, and I already shared a test scene, but here I created the landing bay, posed the droid with its arms and fastening disc…
Read MoreDroid-ship with test environment
The end of the year is coming, and people are making posts about the art they created in 2020. I thought I should complete one full-fledged, original, 3D scene. How about putting my new droid-ship in an environment? Here I just tested making a quick environment just to see if I could put my model…
Read MoreThe Droid/Ship Model is Finished: New Additions
This just means the model (or mesh) is finished. As is the rigging, so that I can easily pose it. Next up is the “materials” phase, where I will see about improving on the uniform metal texture. Then I’ll need to create some sort of backdrop or environment. But let’s get on to the new…
Read MoreDroid Update: Tools
New developments! Each of our droid’s appendages are now outfitted with tools for dismantling enemy machines, and the descending disc includes a suction cup mechanism. Let’s take a quick look at the tools: You just gotta’ have a saw. Each tool has an adjacent rudimentary eye (that’s the green dot). We’ll get to what the…
Read MoreDROID UPDATE
Remember this guy? I’ve made some additions and modifications. [Note: you SHOULD be able to click on any of the images to see a larger version in a new tab, if you’re using a computer, that is.] Working on the legs. It’ll have probably more than two, not sure about 3 or 4. You first…
Read MoreProjects and Tutorials Update
There’s something special about Blender tutorials. Even more than digital painting tutorials, you really get into the instructor’s minds, and learn their workflows. Part of the difference is that digital painting has a lot more to do with the physical process of drawing, whereas in Blender the computer handles most the mechanics of representation, and…
Read MoreRobot in Progress
A glass head! That’s the one idea I had before starting, and a vague notion that I wanted to go retro. OK, to be fair, it’s not really glass, but rather some super sturdy, shatterproof, glass-like substance, of course. It’s an excuse for me to put lights in there and who knows what else. The…
Read MoreMy Enterprise is Finished
Thought I’d knock this out in a day as practice, but I never intended to do the small lights, logos, lettering, or any of the more intense details. But once I stuck my toe in, I sunk waist deep, and then soon I was up to my eyeballs. In the end I took it as…
Read MoreThe Orb Descends Into a Canyon
Reflections in water — perhaps my very favorite visual phenomenon — are possible to create out of the computational ether in Blender. I didn’t need a clincher to persuade me that working in 3D might be the next avenue of my artistic exploration. I’d already said that Blender is God’s free gift to visual artists,…
Read MoreOur Orb Comes to Land in a Snowy Forest
If you missed the introduction of the tree orb in my last post, here’s a gallery: I kinda’ surprised myself here. I didn’t intend to create these images, or make a sequence out of them. I just woke up this morning and wanted to try combining a few different Blender files I’d produced. After rendering…
Read MoreThe Metal Tree Orb
Taking a break from the Enterprise, and having fun with Blender. Here’s a rusty, traveling, metal, tree orb with circular glass on both sides. An amazing thing about working this way — and I’m just doing somewhat rudimentary experiments here — is how many images I can generate. I made the orb in a tutorial,…
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