Signature Style

I’ve worked in a lot of styles over the years, and invented several. I have not made a concerted effort to develop one style, preferring to explore a full range of possibilities. Consequently, some people think I don’t have a style of my own. Here are 52 images which share that they are created 100%…

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WIP, with an alien in a landscape

Quite a departure from my last work, this one’s much more illustrational, sci-fi, and I’m going about it in a more traditional/methodical (as pertains to digital painting) approach. A major difference is that the last piece was all about the painterly impasto techniques, and this one has none of that. It shows promise, but it’s…

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New Art: High Pressure

Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…

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Another Alien

This alien is just the result of going through a tutorial and taking it in my own direction. I’m doing several organic sculpting tutorials in order to see how different artists approach the medium, and picking up which techniques work best for me. Here’s the tutorial I was going off of I gave my alien…

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Alien Tutorial Results

After months of working on hard-surface modeling, I’ve finally started doing organic sculpture in Blender. I did some work in ZBrush before, so this is more familiar terrain. The real magic is going to happen when I combine organic and hard-surface modeling, and start making complex scenes. This was just an exercise I knocked out…

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New Droid Animation + Print

You may have seen this character from a few days ago. I added a subtle motion blur to the background by creating an animation, and isolating this frame to make a still. Then I decided to explore the possibility of animating the droid-ship flying through the tunnel. You can see the higher quality result on…

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Droid Update: Tools

New developments! Each of our droid’s appendages are now outfitted with tools for dismantling enemy machines, and the descending disc includes a suction cup mechanism. Let’s take a quick look at the tools: You just gotta’ have a saw. Each tool has an adjacent rudimentary eye (that’s the green dot). We’ll get to what the…

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DROID UPDATE

Remember this guy? I’ve made some additions and modifications. [Note: you SHOULD be able to click on any of the images to see a larger version in a new tab, if you’re using a computer, that is.] Working on the legs. It’ll have probably more than two, not sure about 3 or 4. You first…

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Projects and Tutorials Update

There’s something special about Blender tutorials. Even more than digital painting tutorials, you really get into the instructor’s minds, and learn their workflows. Part of the difference is that digital painting has a lot more to do with the physical process of drawing, whereas in Blender the computer handles most the mechanics of representation, and…

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Robot in Progress

A glass head! That’s the one idea I had before starting, and a vague notion that I wanted to go retro. OK, to be fair, it’s not really glass, but rather some super sturdy, shatterproof, glass-like substance, of course. It’s an excuse for me to put lights in there and who knows what else. The…

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The Orb Descends Into a Canyon

Reflections in water — perhaps my very favorite visual phenomenon — are possible to create out of the computational ether in Blender. I didn’t need a clincher to persuade me that working in 3D might be the next avenue of my artistic exploration. I’d already said that Blender is God’s free gift to visual artists,…

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The Metal Tree Orb

Taking a break from the Enterprise, and having fun with Blender. Here’s a rusty, traveling, metal, tree orb with circular glass on both sides. An amazing thing about working this way — and I’m just doing somewhat rudimentary experiments here — is how many images I can generate. I made the orb in a tutorial,…

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