It used to be that we would say that a work of art was pretty good for AI. From now on we will say that it is pretty good for a human.
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It used to be that we would say that a work of art was pretty good for AI. From now on we will say that it is pretty good for a human.
Read MoreQuite a departure from my last work, this one’s much more illustrational, sci-fi, and I’m going about it in a more traditional/methodical (as pertains to digital painting) approach. A major difference is that the last piece was all about the painterly impasto techniques, and this one has none of that. It shows promise, but it’s…
Read MoreMy latest art work, and how it relates to the work of Francis Bacon.
Read MoreAfter a long yawn, I can sum up my reaction to the launch of the cards, the artwork, the content, and the fact that they sold out in a day with one word: Derp!
Read MoreThis pressure to stick to one avenue of expression, and the exclusion of stylistic innovation, serves to choke artists’ creativity, and contextualizes them as craftspersons making pretty baubles for the marketplace.
Read MoreThere is no excerpt because this is a protected post.
Read MoreA new digital painting collaborating with AI, and of a creature sitting in a train or bus.
Read MoreArt is the last hope of humans to not be eclipsed by AI, because it is a form of communication based on the predicament of our shared humanity, and requires consciousness, feeling, empathy, caring, and intent. But can digital super-intelligence fake it? It looks like it can.
Read MoreA hyperbolic rant against AI art.
Read MoreNew AI poses an imminent existential threat to artists, especially if it has direct access to their art.
Read MoreDoing more of these is partly just an excuse to try out something new, or add something to the brew. There are a few new elements I mixed in that didn’t appear in prior pieces in this series. Can you guess what they are? Have a look at all 8 below. The piece was entirely…
Read MoreI was only going to make 6, but I wanted to try an experiment, and so now we have 7. I have a couple more experiments I want to do, so I’ll probably push it to 9. And that’s a bit better for a series than 6. This one’s very bright, colorful, and outdoors. That’s…
Read MoreThis image ends the series of 6. Here is the entire series. And here are a few details. I could say a lot more, but for tactical purposes, I’m just going to let the work stand on its own for now. I made this series for the NFT marketplace, and, well, it didn’t get any…
Read MoreThis is one of my favorite works I’ve produced. It’s a tour de force of “painterly” digital painting [using techniques I developed]; addresses art history and the human condition; is an homage to Francis Bacon; and continues the tradition of modernist figurative painting into the digital era.There’s also quite a story behind this, which you…
Read MoreOne of the most common and least interesting questions one is routinely asked is, “What’s your favorite color”. “Who gives a shit?” would for much of my life have been an appropriate enough answer. That’s before I became obsessed, and there was no question. Up until a very specific point, my favorite color was red.…
Read MoreIf you haven’t see the first three, here’s a gallery with all four: If you read my last post, you have a good idea what this series is about. I got some really good comments on it, too, here and on Patreon. I was heartened to discover that people got it on their own, and…
Read MoreThe third image in this series of digital portrait paintings for the digital age.
Read MoreNO, THAT IS NOT A SELF PORTRAIT, OR BASED ON ONE! I haven’t been nearly as active here, because I’ve been wrangling with the NFT sphere, which is the best place for digital artists to make money. The halcyon days of unknown digital artists getting rich selling NFTs may be over. Inevitably, the market would…
Read MoreI’ve been making digital art for the better part of 2 decades, and more seriously in the last 8-9 years. People who know me, or my art, have asked if I’ve gotten into NFTs; some have urged me to do so; and some have asked if I got rich yet. No, I haven’t, and no,…
Read MoreThings are starting to get more grim for our hapless spider. And he’s looking sufficiently realistic that his torment strikes me as cruel — I like spiders — in which case, just in case, I’m letting you know it’s not a real spider. He’s affixed to the cross with a giant spike. Above you can…
Read MoreA spider for a work in progress, made in Blender.
Read MoreSpider in progress which will be part of a whole scene.
Read MoreIt’s a very bad idea to try to steal my art and sell it as your own, and for a few devastating reasons. I only share comparatively low resolution images of my work online, which means you have a third-rate version, and I have a hi-rez original to prove authorship. There is always going to…
Read MoreNote: this post is a duplicate of the newly, long overdue revamping of my “new art” page, but you can also go directly to the page . The new version is simplified and updated (there are over 150 pieces), and there are blog posts devoted to all but a handful of my oldest pieces that…
Read MoreThis image may look familiar. It’s a more elaborate version of an experiment I started 10 days ago. See below: In the newer version I added 4 more droid ships, clouds, mist, made the waves more apparent, tweaked out the lighting, and did some post-production in Photoshop. Now it’s less a rogue scout ship, and…
Read MoreThe droid-ship is back. You might remember it from months back. I spent forever creating it, and put it in a few short animations, but never really did a definitive image or two or three to show it off. These aren’t that either, necessarily, as they are more studies or experiments. I didn’t pose his…
Read MoreAnything you can find in Google maps satellite mode, and that has 3 dimensional elements, can be captured, converted, and opened in Blender. For this experiment, I chose Notre-Dame in Paris. There’s a wee bit of hacking, and you need an additional program plus an add-on, but then it all works alright to get it…
Read MoreWoke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…
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