New Art: High Pressure

Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…

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My new video explains why so much contemporary art sucks

The video focuses on the fact that the big name art stars make art, not for their artists peers, or even for themselves, but rather for the billionaire buyers who they think are suckers waiting to be fleeced. This art, further, is coming out of the Duchampian, anti-art, appropriationist tradition, which incidentally allows artists to churn out bigger and slicker products, faster, and get them into the marketplace for the purposes of speculation and moving money. Quite naturally, art made to sell fast to suckers with millions in disposable income doesn’t appeal to artists and connoisseurs who love art for its inherent qualities.

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Another Alien

This alien is just the result of going through a tutorial and taking it in my own direction. I’m doing several organic sculpting tutorials in order to see how different artists approach the medium, and picking up which techniques work best for me. Here’s the tutorial I was going off of I gave my alien…

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The Orb Descends Into a Canyon

Reflections in water — perhaps my very favorite visual phenomenon — are possible to create out of the computational ether in Blender. I didn’t need a clincher to persuade me that working in 3D might be the next avenue of my artistic exploration. I’d already said that Blender is God’s free gift to visual artists,…

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Basic alien with UFO in Blender 2.83.3

The alien required a flying saucer in the background. If you missed my last post, I’m just doing some practice using beginner techniques in Blender. I do a tutorial or two, take a break, and apply what I’ve learned. It’s a good combo. Instead of getting sick of doing tuts, after messing around on my…

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Basic Alien in Blender 2.83.3

Took a break from the rank beginner tutorials to have some fun being creative with the basic building blocks. I’m always going to make aliens, and I’ve been doing it for more than a quarter century. Aliens, robots, cyborgs, and monsters. Green is also my favorite color. I’ve always loved ’em. This one’s greeting us,…

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New Art: Stick Girl’s Epiphany

And that’s about as far as I could take her. if you’ve followed the development of this piece on my blog you know it was an exercise in technique, and based loosely on a tutorial. It’s evolved into something a bit more, and I’d consider it part of my portfolio. Along the way I discovered…

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WIP: Adding Texture

I’m not that big of a fan of photo-bashing. That’s a technique where you take photos and superimpose them on your digital painting in order to achieve textural effects. It can be a cheap cheat that looks cheesy, or it can be a sophisticated process that when done right can really add something. Here I’ve…

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New Art: Bat Girl Bites Back

This started out as an exercise in lighting, shading, and workflow, but it ended up being an artwork I’m proud of. A lot of the techniques and procedures I employed I got from a digital painting course by veteran Disney animator, Aaron Blaise. The initial drawing and the character design are all my own. If…

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Star Trek Mundi

Followers of my blog may wonder what the hell happened to me. Well, I’ve been working hard on this feature-length art documentary, including, among many other things, my own recreation of the Salvator Mundi. I decided to share with you some custom graphics I made on the fly. Anyone who grew up watching Star Trek…

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