Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…
Read MoreGetting back into Blender
Here are some quick studies I made using Blender’s native ocean and mountain creating properties. The program did 95% of the work here. I did the rest. Once I figured out how to do it, it took just minutes to come up with new versions. I got put off of 3D for a while after…
Read MoreCute fish exercise, with animation
This little guy isn’t up to the standards of my other recent sculpts, but the takeaway of the exercise was training at retopology, using alpha images to create textures, and how this can affect a form in animation. If it sounds complicated, probably because it is, a bit. And I know far too much about…
Read MoreDigital Donuts and Coffee
Got carried away with the tutorials. Let me just show you what the instructor’s piece looked like next to mine. The reason my canvas is square is he had us make them 1080 by 1080, and I went with the challenge. The reason his is no longer square here is … you got me. I…
Read MoreMy Enterprise is Finished
Thought I’d knock this out in a day as practice, but I never intended to do the small lights, logos, lettering, or any of the more intense details. But once I stuck my toe in, I sunk waist deep, and then soon I was up to my eyeballs. In the end I took it as…
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