New Art: High Pressure

Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…

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Another Alien

This alien is just the result of going through a tutorial and taking it in my own direction. I’m doing several organic sculpting tutorials in order to see how different artists approach the medium, and picking up which techniques work best for me. Here’s the tutorial I was going off of I gave my alien…

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Droid Update: Tools

New developments! Each of our droid’s appendages are now outfitted with tools for dismantling enemy machines, and the descending disc includes a suction cup mechanism. Let’s take a quick look at the tools: You just gotta’ have a saw. Each tool has an adjacent rudimentary eye (that’s the green dot). We’ll get to what the…

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The Enterprise, Ongoing

I’ve been adding a bunch of little lights. It hasn’t been easy, at all. I won’t bore you with the process, but there’s gotta’ be a better way of doing it than the two methods I use. Nevertheless it’s good practice doing it the crude way. The main disc is DONE! All the little lights,…

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Basic Alien in Blender 2.83.3

Took a break from the rank beginner tutorials to have some fun being creative with the basic building blocks. I’m always going to make aliens, and I’ve been doing it for more than a quarter century. Aliens, robots, cyborgs, and monsters. Green is also my favorite color. I’ve always loved ’em. This one’s greeting us,…

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