Another Alien

This alien is just the result of going through a tutorial and taking it in my own direction. I’m doing several organic sculpting tutorials in order to see how different artists approach the medium, and picking up which techniques work best for me. Here’s the tutorial I was going off of I gave my alien…

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2020 Art Highlights

See the much larger, full-width Portfolio Page version here. 2020 was a bit of a break with my more established stylistic tendencies, as I focused on harnessing new skills. I moved away from fine-art painterliness, and towards creating realistic imagery from the imagination. I studied realistic digital painting techniques from professional illustrators, and then took…

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New Droid Animation + Print

You may have seen this character from a few days ago. I added a subtle motion blur to the background by creating an animation, and isolating this frame to make a still. Then I decided to explore the possibility of animating the droid-ship flying through the tunnel. You can see the higher quality result on…

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Droid Animations

Hot Dog! I figured out how to do some basic animation to get this droid careening into the enemy landing bay, hovering for an instant, then planting itself, extending its arms, and getting ready to use its tools to cause some dammage. You can watch the version I made for Instagram, which I had to…

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Droid Update: Tools

New developments! Each of our droid’s appendages are now outfitted with tools for dismantling enemy machines, and the descending disc includes a suction cup mechanism. Let’s take a quick look at the tools: You just gotta’ have a saw. Each tool has an adjacent rudimentary eye (that’s the green dot). We’ll get to what the…

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DROID UPDATE

Remember this guy? I’ve made some additions and modifications. [Note: you SHOULD be able to click on any of the images to see a larger version in a new tab, if you’re using a computer, that is.] Working on the legs. It’ll have probably more than two, not sure about 3 or 4. You first…

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Droid in Progress

It might remind you of a jumping spider, a cuttlefish, or a Cylon ship, because it reminds me of all those things. This is just the main structure — OK, think of a head — plus a few of it’s extra apparatuses (eyes, guns, and ailerons]. It will get more weapons, a grill of sorts,…

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The Enterprise, Ongoing

I’ve been adding a bunch of little lights. It hasn’t been easy, at all. I won’t bore you with the process, but there’s gotta’ be a better way of doing it than the two methods I use. Nevertheless it’s good practice doing it the crude way. The main disc is DONE! All the little lights,…

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WIP: Adding Texture

I’m not that big of a fan of photo-bashing. That’s a technique where you take photos and superimpose them on your digital painting in order to achieve textural effects. It can be a cheap cheat that looks cheesy, or it can be a sophisticated process that when done right can really add something. Here I’ve…

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WIP: Update on Stick Woman

She’s coming along. Since my last post I’ve painted some large branches in the middle background, and some lighting and shading. There’s lots more to do, including adding texture to the branches to make them more convincing. Near the end I paint over whatever I want, and however I want, but right now I’m working…

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WIP: The Eyes are Testing my Metal

The eyes have been really difficult. I changed the colors, the shape, added veins, a highlight, and ridges on the bottom lids. What makes them so hard is largely the ornate bat nose which bisects one eye. I want partially obscured eye’s pupil to show, but getting it to line up with the other eye…

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WIP: Adding Rim Lighting

The rim lighting is difficult for me, and almost seems perfunctory. It’s a sort of cheap trick often used in comics. But it is also a really effective way to articulate form in shadow, which works for this sort of subject. Note that I’m not an expert at this, I’m learning it as an exercise,…

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WIP: Adding Texture

This stage is all Photoshop. I’d almost consider it cheating if it weren’t such a pain in the ass to pull off; if I weren’t going to paint over it; if I hadn’t done everything by hand under it; and if this weren’t an exercise using professional digital painting for illustration techniques. Here, one has…

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WIP: Adding Rough Shading

The much more clever way to do shading is to make a 3D model, and then move the light around to find the perfect angle. But doing it the clumsy, old fashioned way is good practice, and this piece is just about honing my skills. The shading made the bat lady more 3D, but it…

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WIP: Adding local color

Think I’m gonna’ go for blue skin with pink details, yellow-orange irises, and a dark red/purple ball of the eye. It’s a bit saturated right now, but after I add modeling, lighting, shading, and texture, it should be pretty cool. The gif animation has nothing to do with it. It’s just a snappy way of…

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WIP: Bat Lady’s Back

After taking nearly two months off this piece in order to finally finish my SFAU series of 36 images, I finished the line drawing stage. I used my orignal, front on, concept sketch to create a 3D version. The hardest part was the weird, ornate nose. Very difficult to place it so it comes out…

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