WIP: B&W Sneak Preview

Almost finished. It finally occurred to me to look at the image in B&W to see how my lighting and modeling is without the distraction of color. Not bad. It looks more like a digital sculpture than a drawing, which is what it is. I’ve still got some detailing to do, and other modifications. Should…

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WIP: The Eyes are Testing my Metal

The eyes have been really difficult. I changed the colors, the shape, added veins, a highlight, and ridges on the bottom lids. What makes them so hard is largely the ornate bat nose which bisects one eye. I want partially obscured eye’s pupil to show, but getting it to line up with the other eye…

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WIP: Adding Rim Lighting

The rim lighting is difficult for me, and almost seems perfunctory. It’s a sort of cheap trick often used in comics. But it is also a really effective way to articulate form in shadow, which works for this sort of subject. Note that I’m not an expert at this, I’m learning it as an exercise,…

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WIP: Adding Texture

This stage is all Photoshop. I’d almost consider it cheating if it weren’t such a pain in the ass to pull off; if I weren’t going to paint over it; if I hadn’t done everything by hand under it; and if this weren’t an exercise using professional digital painting for illustration techniques. Here, one has…

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WIP: Adding Rough Shading

The much more clever way to do shading is to make a 3D model, and then move the light around to find the perfect angle. But doing it the clumsy, old fashioned way is good practice, and this piece is just about honing my skills. The shading made the bat lady more 3D, but it…

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WIP: Adding local color

Think I’m gonna’ go for blue skin with pink details, yellow-orange irises, and a dark red/purple ball of the eye. It’s a bit saturated right now, but after I add modeling, lighting, shading, and texture, it should be pretty cool. The gif animation has nothing to do with it. It’s just a snappy way of…

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WIP: Bat Lady’s Back

After taking nearly two months off this piece in order to finally finish my SFAU series of 36 images, I finished the line drawing stage. I used my orignal, front on, concept sketch to create a 3D version. The hardest part was the weird, ornate nose. Very difficult to place it so it comes out…

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New Art: That Time Mr. Bat got the Human Flu.

Poor Mr. Bat. This was intended as a quick experiment in my ongoing exploration of digital impasto. To my knowledge I have the unique, and completely unrecognized distinction of being a pioneer in achieving digital impasto effects. I’ve used several different programs and combinations thereof to accomplish the results, and it’s usually not in a…

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New Art: Ant Man Goes AWOL

Finally completed, and it was as much of a battle creating him as he looks like he’s a veteran of. I used lots of new techniques which I’ve learned from professional illustrators, and incorporated into my own arsenal of digital and painting techniques. This is as far as I could take the image with my…

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WIP: Adding the Power of Rim Lighting

What a difference rim lighting can make in a hyper-realist image. This is the first time I’ve really attempted this technique, and it took a lot of tinkering to get a result I was satisfied with. Rim lighting is a technique illustrators and other artists borrow from cinema. You have your main light source —…

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Bubbly Monster Skin

In the continued creation of a hyper-realistic monster, I reached the stage where one overlays textures onto the body. For my fellow Photoshop nerds, you take a picture of a texture, put it on its own layer, lower the opacity to around 30%, and tweak out the exposure so the texture looks like it’s on…

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WIP Monster, with more shading

Here he is again, and more rounded out. The initial line drawing (see below) has completely disappeared, and now all the shapes are defined via shading. I made his flesh more uniformly grey green, and I’m liking the deeper orange for the irises (the eyes are definitely not done). I’m NOT done with shading, highlights,…

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