New Art: Bat Girl Bites Back

This started out as an exercise in lighting, shading, and workflow, but it ended up being an artwork I’m proud of. A lot of the techniques and procedures I employed I got from a digital painting course by veteran Disney animator, Aaron Blaise. The initial drawing and the character design are all my own. If…

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WIP: The Eyes are Testing my Metal

The eyes have been really difficult. I changed the colors, the shape, added veins, a highlight, and ridges on the bottom lids. What makes them so hard is largely the ornate bat nose which bisects one eye. I want partially obscured eye’s pupil to show, but getting it to line up with the other eye…

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WIP: Bat Lady’s Back

After taking nearly two months off this piece in order to finally finish my SFAU series of 36 images, I finished the line drawing stage. I used my orignal, front on, concept sketch to create a 3D version. The hardest part was the weird, ornate nose. Very difficult to place it so it comes out…

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Bat Woman in Progress

In my last post I shared a method for brainstorming ideas for creatures, and my theme was bat people. I’d made 9 thumbnail sketches, which you can see again below. I combined these to make 7 new variants, and then narrowed it down to the following four: I’d decided that the bat people I saw…

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New Art: That Time Mr. Bat got the Human Flu.

Poor Mr. Bat. This was intended as a quick experiment in my ongoing exploration of digital impasto. To my knowledge I have the unique, and completely unrecognized distinction of being a pioneer in achieving digital impasto effects. I’ve used several different programs and combinations thereof to accomplish the results, and it’s usually not in a…

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New Art: Ant Man Goes AWOL

Finally completed, and it was as much of a battle creating him as he looks like he’s a veteran of. I used lots of new techniques which I’ve learned from professional illustrators, and incorporated into my own arsenal of digital and painting techniques. This is as far as I could take the image with my…

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WIP: Adding the Power of Rim Lighting

What a difference rim lighting can make in a hyper-realist image. This is the first time I’ve really attempted this technique, and it took a lot of tinkering to get a result I was satisfied with. Rim lighting is a technique illustrators and other artists borrow from cinema. You have your main light source —…

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Bubbly Monster Skin

In the continued creation of a hyper-realistic monster, I reached the stage where one overlays textures onto the body. For my fellow Photoshop nerds, you take a picture of a texture, put it on its own layer, lower the opacity to around 30%, and tweak out the exposure so the texture looks like it’s on…

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WIP Monster, with more shading

Here he is again, and more rounded out. The initial line drawing (see below) has completely disappeared, and now all the shapes are defined via shading. I made his flesh more uniformly grey green, and I’m liking the deeper orange for the irises (the eyes are definitely not done). I’m NOT done with shading, highlights,…

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10 Halloween-Appropriate Horrific Images (for adults)!

I reached into the archives to retrieve these horrible classics (not for the little kiddies, though). Feel free to share, print, decorate, worship, & whatever: The Human Fly: Alien Autopsy: Awakening Upon Death of the Bride of the Creature: The Agony and the Extraterrestrial: Golgolon: Monster Maiden #1 Monster Maiden #2 The Giant’s Den: Now…

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30 Minute Fire Demon

More fun things you can do with digital painting that would be quite difficult in traditional mediums. This was just a quickie exercise to see if I could create some sort of fire entity using a couple custom fire brushes I made. I didn’t even bother making it bigger than you see it here. Just…

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