The Orb Descends Into a Canyon

Reflections in water — perhaps my very favorite visual phenomenon — are possible to create out of the computational ether in Blender. I didn’t need a clincher to persuade me that working in 3D might be the next avenue of my artistic exploration. I’d already said that Blender is God’s free gift to visual artists,…

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The Metal Tree Orb

Taking a break from the Enterprise, and having fun with Blender. Here’s a rusty, traveling, metal, tree orb with circular glass on both sides. An amazing thing about working this way — and I’m just doing somewhat rudimentary experiments here — is how many images I can generate. I made the orb in a tutorial,…

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New Art: Stick Girl’s Epiphany

And that’s about as far as I could take her. if you’ve followed the development of this piece on my blog you know it was an exercise in technique, and based loosely on a tutorial. It’s evolved into something a bit more, and I’d consider it part of my portfolio. Along the way I discovered…

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WIP: Adding Texture

I’m not that big of a fan of photo-bashing. That’s a technique where you take photos and superimpose them on your digital painting in order to achieve textural effects. It can be a cheap cheat that looks cheesy, or it can be a sophisticated process that when done right can really add something. Here I’ve…

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WIP: Update on Stick Woman

She’s coming along. Since my last post I’ve painted some large branches in the middle background, and some lighting and shading. There’s lots more to do, including adding texture to the branches to make them more convincing. Near the end I paint over whatever I want, and however I want, but right now I’m working…

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WIP: Line Drawing Phase

This is another exercise in lighting, shading, modeling, anatomy, perspective, work-flow, and when working from the imagination. I also intended it as a work of art, but working within certain parameters, and with a given objective in mind. My followers know I like to compare digital painting to MMA, in which case in order to…

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