WIP: Adding Texture

This stage is all Photoshop. I’d almost consider it cheating if it weren’t such a pain in the ass to pull off; if I weren’t going to paint over it; if I hadn’t done everything by hand under it; and if this weren’t an exercise using professional digital painting for illustration techniques. Here, one has…

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WIP: Adding Rough Shading

The much more clever way to do shading is to make a 3D model, and then move the light around to find the perfect angle. But doing it the clumsy, old fashioned way is good practice, and this piece is just about honing my skills. The shading made the bat lady more 3D, but it…

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WIP: Adding local color

Think I’m gonna’ go for blue skin with pink details, yellow-orange irises, and a dark red/purple ball of the eye. It’s a bit saturated right now, but after I add modeling, lighting, shading, and texture, it should be pretty cool. The gif animation has nothing to do with it. It’s just a snappy way of…

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WIP: Bat Lady’s Back

After taking nearly two months off this piece in order to finally finish my SFAU series of 36 images, I finished the line drawing stage. I used my orignal, front on, concept sketch to create a 3D version. The hardest part was the weird, ornate nose. Very difficult to place it so it comes out…

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Bat Woman in Progress

In my last post I shared a method for brainstorming ideas for creatures, and my theme was bat people. I’d made 9 thumbnail sketches, which you can see again below. I combined these to make 7 new variants, and then narrowed it down to the following four: I’d decided that the bat people I saw…

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New Art: That Time Mr. Bat got the Human Flu.

Poor Mr. Bat. This was intended as a quick experiment in my ongoing exploration of digital impasto. To my knowledge I have the unique, and completely unrecognized distinction of being a pioneer in achieving digital impasto effects. I’ve used several different programs and combinations thereof to accomplish the results, and it’s usually not in a…

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New Art: Ant Man Goes AWOL

Finally completed, and it was as much of a battle creating him as he looks like he’s a veteran of. I used lots of new techniques which I’ve learned from professional illustrators, and incorporated into my own arsenal of digital and painting techniques. This is as far as I could take the image with my…

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WIP: Adding the Power of Rim Lighting

What a difference rim lighting can make in a hyper-realist image. This is the first time I’ve really attempted this technique, and it took a lot of tinkering to get a result I was satisfied with. Rim lighting is a technique illustrators and other artists borrow from cinema. You have your main light source —…

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Bubbly Monster Skin

In the continued creation of a hyper-realistic monster, I reached the stage where one overlays textures onto the body. For my fellow Photoshop nerds, you take a picture of a texture, put it on its own layer, lower the opacity to around 30%, and tweak out the exposure so the texture looks like it’s on…

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WIP Monster, with more shading

Here he is again, and more rounded out. The initial line drawing (see below) has completely disappeared, and now all the shapes are defined via shading. I made his flesh more uniformly grey green, and I’m liking the deeper orange for the irises (the eyes are definitely not done). I’m NOT done with shading, highlights,…

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Differences between illustration, fine art, modern art, and contemporary art

Broad Outlines This is intended as a useful device for a very general categorization of visual-based art. The idea is to simplify something that is already hopelessly convoluted. There are inevitably grotesque omissions, outstanding hybrids, uncategorizable outliers, and genres I don’t address (such as folk art, outsider art, and comics…). But it’s worth thinking about…

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