Digital Donuts and Coffee

Got carried away with the tutorials. Let me just show you what the instructor’s piece looked like next to mine. The reason my canvas is square is he had us make them 1080 by 1080, and I went with the challenge. The reason his is no longer square here is … you got me. I…

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Digital Donuts

This donut is made from pure math. I fashioned this donut in Blender by following along with a famous tutorial series by Blender Guru. So, no credit goes to me for conceiving it. All I did was what I was told to do by the tutorial, and I managed to get through it, along with…

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Basic alien with UFO in Blender 2.83.3

The alien required a flying saucer in the background. If you missed my last post, I’m just doing some practice using beginner techniques in Blender. I do a tutorial or two, take a break, and apply what I’ve learned. It’s a good combo. Instead of getting sick of doing tuts, after messing around on my…

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Basic Alien in Blender 2.83.3

Took a break from the rank beginner tutorials to have some fun being creative with the basic building blocks. I’m always going to make aliens, and I’ve been doing it for more than a quarter century. Aliens, robots, cyborgs, and monsters. Green is also my favorite color. I’ve always loved ’em. This one’s greeting us,…

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New Art: Stick Girl’s Epiphany

And that’s about as far as I could take her. if you’ve followed the development of this piece on my blog you know it was an exercise in technique, and based loosely on a tutorial. It’s evolved into something a bit more, and I’d consider it part of my portfolio. Along the way I discovered…

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WIP: Adding Texture

I’m not that big of a fan of photo-bashing. That’s a technique where you take photos and superimpose them on your digital painting in order to achieve textural effects. It can be a cheap cheat that looks cheesy, or it can be a sophisticated process that when done right can really add something. Here I’ve…

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WIP: Adding Local Color

It’s a bit muted right now because I haven’t added any lighting or shading. There’s only a line drawing, with flat color under it. I made it more complex by varying the colors of the sticks that make up our stick figure. That helps to delineate which sticks or branches are which. Incidentally, the ability…

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WIP: Line Drawing Phase

This is another exercise in lighting, shading, modeling, anatomy, perspective, work-flow, and when working from the imagination. I also intended it as a work of art, but working within certain parameters, and with a given objective in mind. My followers know I like to compare digital painting to MMA, in which case in order to…

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WIP: B&W Sneak Preview

Almost finished. It finally occurred to me to look at the image in B&W to see how my lighting and modeling is without the distraction of color. Not bad. It looks more like a digital sculpture than a drawing, which is what it is. I’ve still got some detailing to do, and other modifications. Should…

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WIP: The Eyes are Testing my Metal

The eyes have been really difficult. I changed the colors, the shape, added veins, a highlight, and ridges on the bottom lids. What makes them so hard is largely the ornate bat nose which bisects one eye. I want partially obscured eye’s pupil to show, but getting it to line up with the other eye…

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WIP: Adding Rim Lighting

The rim lighting is difficult for me, and almost seems perfunctory. It’s a sort of cheap trick often used in comics. But it is also a really effective way to articulate form in shadow, which works for this sort of subject. Note that I’m not an expert at this, I’m learning it as an exercise,…

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WIP: Adding Texture

This stage is all Photoshop. I’d almost consider it cheating if it weren’t such a pain in the ass to pull off; if I weren’t going to paint over it; if I hadn’t done everything by hand under it; and if this weren’t an exercise using professional digital painting for illustration techniques. Here, one has…

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WIP: Adding Rough Shading

The much more clever way to do shading is to make a 3D model, and then move the light around to find the perfect angle. But doing it the clumsy, old fashioned way is good practice, and this piece is just about honing my skills. The shading made the bat lady more 3D, but it…

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WIP: Adding local color

Think I’m gonna’ go for blue skin with pink details, yellow-orange irises, and a dark red/purple ball of the eye. It’s a bit saturated right now, but after I add modeling, lighting, shading, and texture, it should be pretty cool. The gif animation has nothing to do with it. It’s just a snappy way of…

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WIP: Bat Lady’s Back

After taking nearly two months off this piece in order to finally finish my SFAU series of 36 images, I finished the line drawing stage. I used my orignal, front on, concept sketch to create a 3D version. The hardest part was the weird, ornate nose. Very difficult to place it so it comes out…

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