New Art: High Pressure

Woke up this morning with an idea for an experiment using Blender, and this is the outcome. It combines elements of organic modeling (the face), hard surface modeling (everything else], and scene building, though that’s relatively minimal here. One of the good things about Blender is once you create something you can re-use it in…

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Star Trek Mundi

Followers of my blog may wonder what the hell happened to me. Well, I’ve been working hard on this feature-length art documentary, including, among many other things, my own recreation of the Salvator Mundi. I decided to share with you some custom graphics I made on the fly. Anyone who grew up watching Star Trek…

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My new video explains why so much contemporary art sucks

The video focuses on the fact that the big name art stars make art, not for their artists peers, or even for themselves, but rather for the billionaire buyers who they think are suckers waiting to be fleeced. This art, further, is coming out of the Duchampian, anti-art, appropriationist tradition, which incidentally allows artists to churn out bigger and slicker products, faster, and get them into the marketplace for the purposes of speculation and moving money. Quite naturally, art made to sell fast to suckers with millions in disposable income doesn’t appeal to artists and connoisseurs who love art for its inherent qualities.

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