Hot Dog! I figured out how to do some basic animation to get this droid careening into the enemy landing bay, hovering for an instant, then planting itself, extending its arms, and getting ready to use its tools to cause some dammage.
You can watch the version I made for Instagram, which I had to redo in a square for their format. It’s not as good of quality as the video on YouTube, but it repeats endlessly, which is fun.
My favorite unintended part is that long shadow on the ceiling when the droid enters the landing bay. Dramatic! I’m also partial to the way it banks around almost out of control, and of course the great unfolding of the legs.
The hardest part to animate, by far, was the appendages. It’s complicated to get those really long legs to untuck, and extend, without them running into and blocking each other. I’d say it’s a flaw in the design, because a human couldn’t operate it, but for the AI of a droid, well, there’s no problem. Computers can do super sophisticated math instantaneously.
The first video I made was just the droid going from a default position to moving most its parts (there was no reason to raise the 5-chamber-gun…]. This shows how the legs and descending disc operate and can collapse back into the underside of the droid.
And the Instagram, square, less sharp version:
I didn’t see animation as part of my repertoire, and it’s not at all why I got into digital sculpture and Blender. But now I am already getting ideas for more animations.
You can also get a really cool print that goes a little something like this:
It’s available in my INPRNT shop:
And a special thanks on this New Years Day to my cherished patrons via Patreon and Paypal!
~ Eric Wayne
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