The much more clever way to do shading is to make a 3D model, and then move the light around to find the perfect angle. But doing it the clumsy, old fashioned way is good practice, and this piece is just about honing my skills. The shading made the bat lady more 3D, but it needs more work. Right now I like the image better without shading, but I haven’t done the highlights, the rim lighting (which will bring back out what’s getting lost in shadow), or added textures yet. Then there’s the background and final painting. Me thinks the shading is a little too soft. Might wanna’ redo it with a slightly harder brush setting, and a little more conviction. There’s also a cast shadow on the body. I’m not satisfied with the shape and angle, but am planning to crop it a bit.
Yap. I’m going to have to redo the shading tomorrow.
Below is the original line drawing, and then adding local color. I switched the pink around the eyes for a blue, but looking at it now I may go back to the pink. Also gotta’ change the eye colors. Too much red and yellow going on there. And this is how the process goes along. There’s a lot of trial and error.